BufferBit = enum
bbDepth = 0x00000100, bbStencil = 0x00000400, bbColor = 0x00004000
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PrimitiveMode = enum
pmPoints = 0x00000000, pmLines = 0x00000001, pmLineLoop = 0x00000002,
pmLineStrip = 0x00000003, pmTriangles = 0x00000004, pmTriangleStrip = 0x00000005,
pmTriangleFan = 0x00000006
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Constants passed to WebGLRenderingContext.drawElements() or WebGLRenderingContext.drawArrays() to specify what kind of primitive to render.
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BlendingMode = enum
bmZERO = 0, bmONE = 1, bmSRC_COLOR = 0x00000300, bmONE_MINUS_SRC_COLOR = 0x00000301,
bmSRC_ALPHA = 0x00000302, bmONE_MINUS_SRC_ALPHA = 0x00000303,
bmDST_ALPHA = 0x00000304, bmONE_MINUS_DST_ALPHA = 0x00000305,
bmDST_COLOR = 0x00000306, bmONE_MINUS_DST_COLOR = 0x00000307,
bmSRC_ALPHA_SATURATE = 0x00000308, bmCONSTANT_COLOR = 0x00008001,
bmONE_MINUS_CONSTANT_COLOR = 0x00008002, bmCONSTANT_ALPHA = 0x00008003,
bmONE_MINUS_CONSTANT_ALPHA = 0x00008004
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BlendingEq = enum
beFUNC_ADD = 0x00008006, beFUNC_SUBSTRACT = 0x0000800A,
beFUNC_REVERSE_SUBTRACT = 0x0000800B
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BufferEnum = enum
beBUFFER_SIZE = 0x00008764, beBUFFER_USAGE = 0x00008765,
beARRAY_BUFFER = 0x00008892, beELEMENT_ARRAY_BUFFER = 0x00008893,
beSTREAM_DRAW = 0x000088E0, beSTATIC_DRAW = 0x000088E4, beDYNAMIC_DRAW = 0x000088E8
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DataType = enum
dtBYTE = 0x00001400, dtUNSIGNED_BYTE = 0x00001401, dtSHORT = 0x00001402,
dtUNSIGNED_SHORT = 0x00001403, dtINT = 0x00001404, dtUNSIGNED_INT = 0x00001405,
dtFLOAT = 0x00001406
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ShaderEnum = enum
seMAX_VERTEX_ATTRIBS = 0x00008869, seMAX_TEXTURE_IMAGE_UNITS = 0x00008872,
seFRAGMENT_SHADER = 0x00008B30, seVERTEX_SHADER = 0x00008B31,
seMAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x00008B4C,
seMAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x00008B4D, seSHADER_TYPE = 0x00008B4F,
seDELETE_STATUS = 0x00008B80, seCOMPILE_STATUS = 0x00008B81,
seLINK_STATUS = 0x00008B82, seVALIDATE_STATUS = 0x00008B83,
seATTACHED_SHADERS = 0x00008B85, seACTIVE_UNIFORMS = 0x00008B86,
seACTIVE_ATTRIBUTES = 0x00008B89, seSHADING_LANGUAGE_VERSION = 0x00008B8C,
seCURRENT_PROGRAM = 0x00008B8D, seMAX_VERTEX_UNIFORM_VECTORS = 0x00008DFB,
seMAX_VARYING_VECTORS = 0x00008DFC, seMAX_FRAGMENT_UNIFORM_VECTORS = 0x00008DFD
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