proc pixelFromVal(a: Axis; val: float): int {...}{.raises: [], tags: [].}
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proc pixelFromVal2(a: Axis; val: float; invert: bool = false): float {...}{.raises: [], tags: [].}
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proc `[]`(sur: Surface; i, j: int): Color {...}{.raises: [], tags: [].}
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j: position along the horizontal axis i: position along the vertical axis IN PIXEL
proc `[]=`(sur: var Surface; i, j: int; color: Color) {...}{.raises: [], tags: [].}
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proc `[]`(sur: Surface; x, y: float): Color {...}{.raises: [], tags: [].}
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x: position along the horizontal axis y: position along the vertical axis VALUES NOT IN PIXEL
proc `[]=`(sur: var Surface; x, y: float; color: Color) {...}{.raises: [], tags: [].}
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proc fillWith(sur: var Surface; color: Color = White) {...}{.raises: [], tags: [].}
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Loop over every pixel in img and sets its color to color
proc initAxis(v0, v1: float; origin: float = 0.0; p0 = 0; p1: int = 288; padding = 10): Axis {...}{.
raises: [], tags: [].}
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padding is a percentage?
proc initSurface(x, y: Axis): Surface {...}{.raises: [], tags: [].}
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proc initSurface(x0, w, y0, h: int): Surface {...}{.raises: [], tags: [].}
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proc grid(s: var Surface) {...}{.raises: [], tags: [].}
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proc box(s: var Surface; ticks = false) {...}{.raises: [], tags: [].}
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