Binaryen Windows example
stisa, Mar 20, 2017In this example we will compile the C api hello-world on Windows, using mingw-w64.
Continue reading...In this example we will compile the C api hello-world on Windows, using mingw-w64.
Continue reading...I’ve seen some examples but none that worked out of the box, so I made one. Based on the binary encoding spec.
Continue reading...Hi everyone, this is just a quick post on a simple thing I found out today.
When building for the web target with luxe
, the default layout is just a black background with the game window in the middle.
While this is okay while developing, I wanted to show a demo of the game on my website, so I wanted its layout to fit with the rest of the site.
I’m still playing with luxe, and I heard that there is the possibility to turn html5 apps into Windows Universal Apps(also known as UWA) and I had to try it, even if it’s just (from my understanding, anyway) a wrapper around a webview.
The following steps assume that:
I’m playing around with luxe, building a simple depth first search-based maze generator, which I plan on turning into a full game ( btw you can try it here ).
While iterating, I had to copy-paste the content of bin/web/
to the folder linked with the project git repo, but it got old fast, and I had to find a faster way.
At first, I tried using the --output-path <path>
flag in flow
, that overrides the flow tree project.app.output
path. The problem with this method is that flow generates two folders, web
and web.build
, inside your selected path, and I didn’t like it very much.
That’s when I found out about hooks, digging trough flow
source code.
Today I started experimenting with mint, a library written in the
Haxe programming language.
It is a fairly new library, with relatively little documentation, but it’s also quite straightforward.
I pieced together a barebone example from the mint repo , with a window showing a label.
Here it is: github
So I’ve started messing around with Kivy, and I was stuck trying to understand just how the layout thing works when using .kv code. And I think I finally understood what I was doing wrong. I was basically setting the layout of the small square that is the default widget size in Kivy so, knowing that, I tried creating the base widget as a layout and it worked :D
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