Tagged as: luxe

Snow/Luxe: Custom Web Layout

stisa, Dec 16, 2015

Hi everyone, this is just a quick post on a simple thing I found out today. When building for the web target with luxe, the default layout is just a black background with the game window in the middle. While this is okay while developing, I wanted to show a demo of the game on my website, so I wanted its layout to fit with the rest of the site.

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Luxe and Universal Windows Apps

stisa, Nov 21, 2015

I’m still playing with luxe, and I heard that there is the possibility to turn html5 apps into Windows Universal Apps(also known as UWA) and I had to try it, even if it’s just (from my understanding, anyway) a wrapper around a webview.
The following steps assume that:

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Luxe/Flow Hooks Example

stisa, Oct 2, 2015

I’m playing around with luxe, building a simple depth first search-based maze generator, which I plan on turning into a full game ( btw you can try it here ).
While iterating, I had to copy-paste the content of bin/web/ to the folder linked with the project git repo, but it got old fast, and I had to find a faster way.
At first, I tried using the --output-path <path> flag in flow, that overrides the flow tree project.app.output path. The problem with this method is that flow generates two folders, web and web.build, inside your selected path, and I didn’t like it very much.
That’s when I found out about hooks, digging trough flow source code.

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Starting with mint

stisa, Sep 20, 2015

Today I started experimenting with mint, a library written in the Haxe programming language.
It is a fairly new library, with relatively little documentation, but it’s also quite straightforward.
I pieced together a barebone example from the mint repo , with a window showing a label.
Here it is: github

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